LIGHT
6Neo Kaiser Glider
ATK:
2400
DEF:
2200
View:
1044
You can discard this card and 1 monster, then target 1 Dragon Normal Monster in your GY; Special Summon it. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK until the end of this turn. You can only use each effect of "Neo Kaiser Glider" once per turn.
Neo Kaiser Glider — Power Evaluation
Final Score: 53 ± 6 · Confidence: Medium
- Intrinsic: 51 · Deck: 54 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Utility, Material body
Why it scores here
Neo Kaiser Glider is a niche utility piece for dragon-heavy decks with established GY synergy, particularly Red-Eyes and Blue-Eyes. Its discard effect recovers Dragon Normal Monsters from the GY but costs two cards (this card plus one other) to retrieve one, making it resource-negative in isolation. The passive ATK reduction when sent to the GY (500 per opponent monster, once per turn) provides marginal board disruption. The card's value lies primarily in its clean level-6 Dragon material utility and its alignment with decks already committed to milling and GY play, not in independent combo generation or powerful interaction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Runs in 12 recent decks (Blue-Eyes 33%, Red-Eyes 25%) at 1–2 copies, but requires hand presence or mill outlets to activate; no direct searchability limits live-hand odds (observed) |
| Combo & Conversion | 35 | No combo data supplied; text shows discard 2 to recover 1 monster from GY, a resource sink with no inherent board generation; modest ATK reduction (500 per opponent monster) is situational support, not combo fuel (inferred) |
| Resource Economy | 45 | Discard effect nets −1 card (discard 2, retrieve 1) unless the second discard was already planned; strong synergy in Red-Eyes and decks with existing GY fill outlets (Black Metal Dragon, Red-Eyes Fusion co-appear in 58% of decks) offset the cost (observed) |
| Effect & Interaction | 32 | ATK reduction (500 per opponent monster, once per turn) is passive and unavoidable on GY send, but provides only marginal tempo disruption; no negation, removal, or hard interaction (verified) |
| Material Utility | 62 | Level-6 LIGHT Dragon with 2400 ATK / 2200 DEF makes strong Synchro and Fusion material; top partners include Red-Eyes Fusion (58% co-run), confirming practical fusion utility even when effects are negated (observed) |
| Resilience & Flexibility | 48 | GY effect fires automatically on any send, not just discard, providing unavoidable passive utility; discard effect is conditional (requires hand discard target); limited multi-zone flexibility (verified) |
| Deck-Building Efficiency | 58 | Appears at 1–2 copies in 5 distinct archetypes; strong home in Red-Eyes but less consistent in Blue-Eyes and off-theme decks; discard cost is absorbed by GY-synergy decks but makes the card a brick in decks without planned mills (observed) |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Utility/Tech. Intrinsic ≈ 51, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean level-6 Dragon material for Synchro and Fusion; strong partner with Red-Eyes Fusion (58.3% co-run)
- GY effect (ATK reduction) triggers automatically on any send, including milling, and cannot be stopped
- Confirmed homes in Red-Eyes (25% of decks), Blue-Eyes (33%), and dragon toolbox archetypes with existing GY synergy
- Discard cost aligns naturally with decks running Black Metal Dragon and Red-Eyes Fusion, both top partners
Weaknesses
- Discard effect costs 2 cards to recover 1, resulting in net −1 card advantage without follow-up synergy
- ATK reduction (500 per opponent monster) is marginal tempo, not removal, negation, or game-changing disruption
- No direct searchability; relies on milling or hand draws, limiting accessibility in non-GY decks
- Discard effect requires a second discard target in hand; conditional activation makes it a brick if hand is depleted
- Not a staple; becomes deadweight in decks without established GY fill (Lightsworn, pure aggro, etc.)
Counters / choke points
- Decks with minimal GY gameplan (pure aggro, control-heavy strategies)
- Floodgates that prevent GY sending or restrict GY access
- Decks committing to alternate discard outlets that don't synergize with dragon recovery
Best use
Recovery / Recursion + minor ATK disruption. Decks: Red-Eyes, Blue-Eyes, Dragon toolbox.
Evidence & gaps
- Verified: Card has discard-to-recover effect (2 cards for 1 Dragon Normal Monster from GY) and passive GY-send ATK reduction (500 per opponent monster, once per turn); Appears in 12 recent deck lists at 1–2 copies, with 5 distinct archetype homes; Strong presence in Red-Eyes (25% of sample) and Blue-Eyes (33%), with 91.7% TCG format usage; Top partners include Red-Eyes Fusion and Red-Eyes support cards, confirming Fusion material utility
- Observed: 1.33 average copies per deck, distribution favoring 1 copy; suggests tech/utility role rather than core engine; Appears consistently across 5 archetype families, indicating moderate portability; Co-runs with established GY synergy outlets (Red-Eyes Fusion 58.3%, Black Metal Dragon 58.3%), implying deck dependency
- Inferred: Discard effect is resource-negative in isolation (−2 to recover +1), so card requires pre-existing GY synergy to be efficient; Level-6 Dragon with clean stats makes viable Synchro/Fusion material even when effects are negated; ATK reduction is passive and reliable but modest (500 per monster, one-time per turn); unlikely to swing major matchups; Card likely works as a utility piece and material provider rather than a combo engine or primary disruptor
- Data gaps: No combo appearances (0 combos supplied) — combo conversion is text-only inference, no board-building evidence No guides mentioning the card — no expert context on typical uses or tech slots No banlist status — assumed unlimited (3 copies legal) No usage statistics (StatisticsCard) — archetype inclusion percentages based on deck sample (12 decks) only; larger historical data unavailable No information on typical mill outlets or GY fill ratios in decks running this card






